One of our Submarines is Missing - NPCs


Madam Ruvaru

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Some things don't change even across a span of sixty-five million years. Some people are great scientists, some people are great leaders, but people who are both are rare enough to name their own terms.

Madam Ruvaru is one of that rare breed. Originally a physicist employed by the Earth government, she drifted into a second career in administration because she was frequently the only one around who could make the politicians understand the scientists' point of view, and vice versa. By the time of the Great Sleep, she was approaching a well-deserved retirement at the end of a long and spectacularly successful career, but she was recalled to service to lead the Barents Sea shelter.

She was horrified to learn of what had happened to her civilization, but as much as she'd like to restore it to its full glory, she thinks Krayal is a naive idiot who hasn't thought through the implications of what he's doing. Where there's one time-traveling alien, there are bound to be others; and judging by the unguarded comments that she's occasionally managed to coax out of Galen, the others might not take kindly to Krayal blowing up history. And how might they retaliate for his vandalism of the time line? The present situation might not be ideal, but it gives her race a fresh start on highly advantageous terms, and Krayal is throwing that away for a pipedream.

Madam Ruvaru is a member of the humanoid Silurian sub-species seen in the new series. She's a little slow and a little stooped, but her tremendous charisma means that few people notice her physical frailty.

Personality

Motivations/Desires/Goals

Madam Ruvaru fulfilled her personal and professional goals years ago. Now, all that drives her is a deep-seated sense of responsibility to the people who were entrusted to her care. She wants to see them safe, happy and flourishing so that she can lay down the burden of leadership and enjoy her remaining years in peace.

Manner

A dignified, charismatic matriarch, Madam Ruvaru has long since mastered the art of delivering even the most stinging reprimand with soft-voiced courtesy, and phrasing the most absolute command as a polite suggestion. Nobody can ever remember her raising her voice. She rules with such a light touch that it seldom occurs to her subordinates just how completely she's in charge of things.


FASA Stats

DW RPG Stats

Time Lord Stats

STR
Level III
END
Level III
DEX
Level III
CHA
Level VII
MNT
Level VI
INT
Level V
Combat Statistics
 
Armed Combat
 
Laser Rifle
Level III
Significant Skills
 
Administration
Level VI
Leadership
Level VII
Engineering
 
Electrical
Level VI
Physical Sciences
 
Chemistry
Level IV
Mathematics
Level VI
Physics
Level VII
Social Sciences
 
History, Silurian
Level IV
Technology
 
Computer Systems
Level V
Force Field Systems
Level IV
Vehicle Operation
 
Ground Vehicles
Level IV
Water Vehicles
Level IV
Verbal Interaction
 
Negotiation/Diplomacy
Level VII
Awareness
4
Coordination
2
Ingenuity
5
Presence
6
Resolve
4
Strength
2
Convince
5
Knowledge
4
Science
5
Marksman
2
Subterfuge
3
Technology
4
Tech Level
6
Traits
 
Boffin
She might have spent years as an administrator, but before that, she was a first-rate scientist, and she hasnít lost her skills.
Charming
A diplomat, said Caskie Stinnett, is a person who can tell you to go to hell in such a way that you actually look forward to the trip. After years of dealing with politicians, Madam Ruvaru has evolved that particular skill as a survival mechanism.
Empathetic
She's good at understanding others' motives and feelings. Her mistake with Krayal was to underestimate his ability to master the time corridor technology, not his fanaticism.
Voice of Authority
She's been a leader for most of her life, and it shows.
Obligation
She was already responsible for the population of the entire Shelter before the Great Sleep. Now she's responsible for the survival of her entire civilization. It's a heavy burden to carry.
Impaired Senses
(Minor, Hearing and Sight)
Her age is starting to catch up with her.
Strength
2
Control
3
Marksmansip
1
Size
3
Weight
3
Move
2
Driving
2
Sailing
2
Determination
5
Command
3
Awareness
6
Bargaining
3
Bureaucracy
3
Con
2
Eloquence
2
Knowledge
6
Computing
1
History
1
Law
1
Mathematics
2
Science
2

Dr. Krayal



A member of the three-eyed, terrestrial Silurian subspecies, Dr. Krayal is something of a polymath. A brilliant physicist, he's also a military historian, sculptor, and musical aficionado. Before the Great Sleep, he was the Silurian equivalent of a celebrity academic, popular for his ability to communicate serious science and high culture alike in an engaging, accessible way.

To discover that the rich, diverse heritage that he loved was irretrievably lost was a devastating blow. Art, music, literature, architecture... his entire civilization, all gone forever? The scope of the tragedy was literally too much for him to cope with, and his mind broke under the strain.

The basically ethical individual that he once was isn't entirely gone. He knows that his actions are a personal betrayal of Galen, who saved the lives of everyone in the Shelter and has displayed only generosity and good intentions towards them. More importantly, he knows that his plan, if it works, will unmake the existence of an entire intelligent species. His conscience is uneasy, and his sleep is plagued with guilty nightmares, but he's grimly accepted the burden of responsibility for his own sins in order to serve a greater good - the salvation of his entire race and all its achievements. The future that Galen offers, however comfortable, amounts to life in a glorified refugee camp. It's not enough for him.

Krayal retains some vestiges of his old wit and charm, but they've been eroded by guilt and fanaticism. He's still charismatic, but in a frightening, off-putting way. His speech has become harsh, clipped and to-the-point; he has no time for banter or irrelevant observations. Everything he says and does is subordinated to his goal, and he drives himself and his followers relentlessly to achieve it.

Personality

Motivations/Desires/Goals

Before the Great Sleep, Krayal wanted to enjoy the best that Silurian art and science could offer, and contribute as much as he could to both. Now, he's become a driven fanatic, determined to prevent the fall of his civilization, no matter what the consequences.

Manner

Silurian body language is usually difficult for humans to interpret, but even a human will be able to see that Krayal is under a lot of strain - twitchy, full of nervous energy, and short-tempered. He speaks in brusque, staccato bursts, and avoids looking directly at the people he's talking to.


FASA Stats

DW RPG Stats

Time Lord Stats

STR
Level IVI
END
Level IV
DEX
Level IV
CHA
Level VI
MNT
Level VI
INT
Level IV
Combat Statistics
 
Armed Combat
 
Third Eye
Level IV
Significant Skills
 
Artistic Expression
 
Sculpture
Level VI
Music
Level V
Leadership
Level IV
Physical Sciences
 
Mathematics
Level VII
Physics
Level VII
Public Performance
Level VI
Social Sciences
 
History, Silurian
Level VI
Space Sciences
 
Astrophysics
Level V
Technology
 
Computer Systems
Level V
Electronics
Level IV
Vehicle Operation
 
Ground Vehicles
Level IV
Verbal Interaction
 
Negotiation/Diplomacy
Level VI
Awareness
3
Coordination
3
Ingenuity
5
Presence
5
Resolve
6
Strength
3
Convince
2
Craft
3
Knowledge
5
Science
5
Marksman
2
Technology
4
Tech Level
6
Traits
 
Brave
He's willing to sacrifice himself, if he has to, for the good of his race.
Indomitable
His determination to carry out his plan is all that's allowing him to keep a grip on what's left of his sanity. He won't be dissuaded from it, no matter what.
Technically Adept
He's more of a theoretician than a hands-on technician, but he has a keen understanding of how technology works.
Voice of Authority
He has a natural charisma and he's a skilled communicator. Even as damaged as he is, he's still able to convince some people to follow him.
Obligation
Like Madam Ruvaru, he feels a responsibility to save his people. They just disagree on how.
Obsession
He's become a driven monomaniac thanks to the emotional shock of learning that the world he knew is gone for good.
Strength
3
Control
3
Marksmansip
1
Size
3
Weight
3
Move
3
Driving
2
Determination
6
Indomitable Will
1
Awareness
6
Artist
2
Eloquence
2
Knowledge
6
Computing
1
History
2
Mathematics
2
Science
2