Or Goblin Damn'd - NPCs


Field Major Sekhor

Sekhor is a fairly typical Sontaran - brutal, militaristic and dedicated to prosecuting the war with the Rutan Host. As a member of G3 Intelligence, trained for solo scouting missions outside the Empire's borders, he's a little more lateral and flexible in his thinking than some of his comrades, but that's not saying a great deal.

Constant exposure to his captives' telepathic projections has started to take its toll on his mental balance, however. Sontarans aren't really built to be twitchy, but Sekhor's speech has an odd, staccato quality, and his tiny eyes dart around constantly as though looking for danger. He's short-tempered - even for a Sontaran - and easily distracted, but he's not insane, just a little unstable.

Sekhor uses the standard Sontaran stats from each game book. If using the FASA Game Operations Manual, he counts as an officer-class Sontaran.

Inspector Lucas Richardson

Lucas Richardson is a third-generation police officer on his father's side, and wanted to follow in his father and grandfather's footsteps since he was about ten years old, but they weren't his only influences in his formative years. His maternal grandfather was a distinguished chemist and an active member of the Royal Society, who encouraged his grandson to take an interest in scientific pursuits. Richardson graduated from Oxford with a B.Sc in Chemistry before joining the Metropolitan Police's detective branch in 1906. He took an active interest in advances in the scientific detection of crime, from pathology to forensics to fingerprinting, and his relentlessly logical approach to his cases earned him the nickname "Sherlock's understudy" from several of his colleagues.

He volunteered for service in the Great War, and fought for two years before being invalided out after taking a German bullet in his leg. He wasn't as scarred psychologically by the experience as some of his colleagues, but seeing scientific progress perverted into an enabler of mass slaughter disturbed him on a more fundamental level. Hitherto, he'd always assumed that science was necessarily and inevitably a force for good; now, he was forced to admit that it could also be a force for the most terrible evil. His current case has become a personal obsession because he fears that that's exactly what's happening.

He's a tall man with broad shoulders, a muscular frame, silvering black hair and penetrating blue-gray eyes that remind many acquaintances on both sides of the law of a bird of prey. He's mostly recovered from the wound in his leg, although he occasionally walks with a slight limp if he's been exerting himself.

Personality

Motivations/Desires/Goals

Richardson wants a better world. As far as he's concerned, that means a more ordered world, in which law, science and rationality work hand-in-glove to make people safer, healthier, and happier. The Great War shook his faith in the beneficial effects of one of those three pillars - science - and he's become even more dedicated to the other two as a result

Manner

Although he has the courtesy expected of a proper English gentleman of his era, Richardson will never use two words where one will do, or spend ten minutes on something when he can deal with it in thirty seconds. Everything about him, from his clothing to his movements to his speech, is precise, neat, and to the point, although he does have a bone-dry sense of humour which occasionally shows through his crisply matter-of-fact demeanour


FASA Stats

DW RPG Stats

Time Lord Stats

STR
Level IV
END
Level IV
DEX
Level IV
CHA
Level V
MNT
Level VI
INT
Level IV
Combat Statistics
 
Armed Combat
 
Pistol
Level IV
Rifle
Level V
Unarmed Combat
 
Boxing
Level IV
Significant Skills
 
Leadership
Level V
Medical Sciences
 
General Medicine, Human
Level III
Pathology
Level IV
Physical Sciences
 
Chemistry
Level V
Security Procedures
 
Concealment
Level IV
Stealth
Level V
Surveillance
Level V
Social Sciences
 
Law
Level V
Streetwise
Level V
Vehicle Operation
 
Ground Vehicles
Level IV
Verbal Interaction
 
Negotiation/Diplomacy
Level VI
Awareness
5
Coordination
3
Ingenuity
4
Presence
4
Resolve
4
Strength
3
Convince
4
Fighting
2
Knowledge
3 (Law +2)
Science
3 (Chemistry +2)
Marksman
2
Transport
2
Tech Level
4
Traits
 
Brave
He neither seeks nor enjoys danger, but he faces it without flinching if he feels his duty requires it.
Indomitable
He's faced the horrors of the trenches and the worst criminals in London. He's developed a great deal of mental fortitude.
Keen Senses
Actually, it's not so much that his senses are unusually acute, as that he's trained himself to use them as fully as possible. He notices pretty much everything.
Voice of Authority
He was a Captain in the Great War and now he's a fairly senior detective at Scotland Yard. He's used to being in charge, and he's good at it.
By the Book
As a trained scientist and a trained detective, he doesn't believe in hunches, intuitions, or flashes of insight. He solves his cases logically, methodically and rationally. He finds the Haywood Institute's claims about psychic visions both irritating and offensive, although professional standards and ingrained courtesy restrain him from expressing his opinion as fully as he'd like.
Code of Conduct
He's an honest police officer. He tries to comport himself at all times in a manner that's polite, professional, and above all else, legal.
Obligation
To Scotland Yard. He's unmarried, with no serious relationships - the Police Force is pretty much his life.
Strength
3
Control
3
Marksmansip
2
Stealth
2
Size
3
Weight
3
Move
3
Driving
1
Determination
4
Indomitable Will
2
Awareness
5
Acute Hearing
2
Bargaining
1
Keen Sight
2
Sensitive Nose
1
Knowledge
4
Detective Powers
3
Law
2
Science
2

Albert Mitchell

Image by Ulysses0302. Please do not use without permission

Mitchell's father was a cracksman, a safe-breaker, and his mother was a high-class prostitute. He grew up as a favored scion of one of London's most powerful criminal gangs, and there was some expectation that he'd eventually ascend to its leadership. But the unexpected death of its previous leader - from cancer caused by his chain-smoking habit, ironically enough, rather that at the hands of his rivals - came at the wrong time for Mitchell. He was still seen as too young and inexperienced to take the reins of the group, which was carved up by ambitious competitors, leaving Mitchell in control of a mere fragment of what he'd expected to inherit. Ruthless, clever and ambitious, Mitchell vowed to destroy everyone who had, as he saw it, robbed him of his rightful due. With Sekhor's help, he's well on the way to achieving that.

A tall, muscular man, Mitchell has short black hair and a neatly trimmed beard. He dresses well, in expensive suits, but the nicks and scars on his beefy fists hint that he's only pretending to be a gentleman.

Personality

Motivations/Desires/Goals

Mitchell is a small-time thug with small-time ambitions. He wants to control London's underworld, and eventually build his gang up to be the dominant criminal network in the British Isles. It would never occur to him to move beyond either the criminal community or Britain, even with an alien ally to show him that the universe is far more vast and diverse than he can imagine.

Manner

Mitchell attempts an air of quiet sophistication, but crude threats uttered in a soft voice are still crude threats, and the promise of violence is never far beneath the surface when someone is talking to him. He's smarter than his men, but of a similar mentality - he rules through intimidation, not loyalty. He has the cold and calculating ruthlessness of a shark, and it shows in his chilling disregard for others' lives and suffering.


FASA Stats

DW RPG Stats

Time Lord Stats

STR
Level V
END
Level IV
DEX
Level V
CHA
Level V
MNT
Level V
INT
Level IV
Combat Statistics
 
Armed Combat
 
Pistol
Level V
Knife
Level V
Unarmed Combat
 
Brawling
Level VI
Significant Skills
 
Administration
Level IV
Carousing
Level IV
Gambling
Level IV
Leadership
Level V
Military Sciences
 
Small Unit Tactics
Level V
Security Procedures
 
Concealment
Level IV
Lockpicking
Level IV
Stealth
Level IV
Surveillance
Level III
Social Sciences
 
Economics
Level III
Law
Level III
Streetwise
Level VI
Vehicle Operation
 
Ground Vehicles
Level IV
Verbal Interaction
 
Negotiation/Diplomacy
Level V
Haggling
Level V
Awareness
3
Coordination
4
Ingenuity
4
Presence
4
Resolve
4
Strength
4
Athletics
2
Convince
2
Fighting
4
Knowledge
2
Marksman
3
Subterfuge
3
Tech Level
4
Traits
 
Brave
He might have the ethics of a pirana fish, but he's not afraid to get his hands dirty.
Friends
Well, he prefers to think of them as pawns and tools, but his organization is large and growing, and contains an ever-expanding variety of talents that he can call on.
Indomitable
He has a lot of willpower and a lot of determination. However petty his goals might be in the grand scheme of things, he pursues them with fierce dedication.
Tough
When he has to, he can take it as well as dish it out.
Adversary
Aside from the police, his ruthless campaign to expand his empire has left a lot of people nursing grudges. Harry Bishop is just the tip of the iceberg.
Obligation
Ruling through fear only goes so far. He knows he has to keep his men happy and his organization profitable if he wants to stay on top. Administering it takes a lot of his time.
Strength
4
Control
4
Marksmansip
2
Edged Weapons
2
Fisticuffs
2
Lockpicking and Safecracking
1
Stealth
1
Size
3
Weight
3
Move
4
Driving
1
Running
2
Determination
4
Indomitable Will
2
Awareness
4
Bargaining
1
Bureaucracy
1
Knowledge
3
Economics
1
Law
1

Mitchell's Punishers

The aren't the greatest intellects on the face of the planet, but Mitchell didn't hire them for their mental prowess. His "punishers" (Lomdon criminal argot for enforcers), are basically just attack dogs with the ability to take themselves for a walk, but that doesn't make them any less dangerous.

FASA Stats

DW RPG Stats

Time Lord Stats

STR
Level V
END
Level IV
DEX
Level V
CHA
Level III
MNT
Level III
INT
Level III
Combat Statistics
 
Armed Combat
 
Pistol
Level IV
Club
Level V
Unarmed Combat
 
Brawling
Level IV
Significant Skills
 
Security Procedures
 
Concealment
Level III
Stealth
Level III
Surveillance
Level III
Streetwise
Level V
Vehicle Operation
 
Ground Vehicles
Level III
Verbal Interaction
 
Negotiation/Diplomacy
Level III
Awareness
2
Coordination
4
Ingenuity
2
Presence
2
Resolve
3
Strength
4
Fighting
4
Marksman
2
Transport
1
Tech Level
4
Traits
 
Brave
Whatever else you might say about them, they never back down from a fight.
Face in the Crowd
They're adept at avoiding attention from the forces of law and order.
Friends
They hunt in packs
Adversary
Both the police and rival criminal gangs would be glad to see them out of the way - by one means or another.
Obligation
Mitchell isn't what you'd call an understanding and considerate employer. Getting on his bad side isn't wise.
Unattractive
Broken noses, cauliflower ears, scars... they aren't exactly visions of beauty.
Strength
4
Control
3
Blunt Weapons
2
Brawling
2
Marksmansip
1
Stealth
2
Size
3
Weight
4
Move
4
Driving
1
Running
1
Determination
4
Awareness
2
Knowledge
2